This project is a passion project. I wanted to create a game that would focus on replayability, story and morality.
The game is about a Mage that seeks to stop the 4 horsemen of the apocalypse.
He need to go to all 9 nations and unite them against this common foe, but he soon learns that the lines between good and evil are thin and that what he fights for might not be justifiable.
You pick a school of magic at the start of the game:"Fire , Frost, arcane , nature, shadow" and pick perks from different Talent trees.
Each of these trees wil focus on a different aspect on that school of magic to fit your playstyle.
Each nation has it's own culture and people, you will decide what the best way is to get them into the fold.
You will see cultural divides, distrust , hatred , zealousness and war as you go along the path based on your decisions
Art by: Karen moody, Caitlyn Peddington, Lizzane Vijfhuizen
I work on this project in my spare time and try to weave school work into this project to kill 2 birds with one stone.
I'm currently trying to build a collider for shaders to create huge enviorments without taking much processing power.
I also write the story, where I focus on character building and dialogue.
check out the github!
Github repository