This was my first project during my second year as a Game Development student.
instead of creating a Game designed by us, we had to recreate an existing game.
There would be 10 seconds of GamePlay shown, and we had to recreate this.
The team and I chose to recreate Hearthstone which had to be done in 2d. This was a bit weird since Hearthstone is a 3d game so we had some challenges ahead of us.
It turned out it was a big challenge for me since I was thrust into the role as leader.I made the mistake to focus on the reusabilty of certain mechanics,
rather then focusing on making sure the product worked. When the deadline hit, everything worked individualy but not together.I realalized that I should manage the product better to make sure it is finished on time.
I also learned that I am a solution thinker. My artist where not confident in their 3d skills, so I decided that I would build it in a 3d enviorment but using 2d assets.
I build the board to work as it would have in 3d by using perspective to my advantage
I was the project leader, scrum manager, I built the board , I created the system for playing cards and created the "Hero power"
This project taught me how to manage a product properly and how tough it can be recreating a game .
The languages used: C# with Unity.
Check the github:
Github repository
Teammates where:
Joran de Lang
jorandelang.com
Sedzjad Sheefe
stsheefe.eu
Brandon Ruigrok
brandonruigrok.dev
Ludo Domna
ludo-domna.com
Rosalie Kuut
RosalieKuut.nl
Luna Corbee
lunacorbee.nl
Claudia van Beelen
ClaudiaVanBeelen.com
This was the continuation of Vertical slice one.
instead of recreating we had to build a self designed prototype in 4 weeks. Since we chose a 2d game before, we now had to create a 3D game.
There were multiple genres to chose from, and the team and I chose stealth.
We chose a horror setting to increase the intensity of the game. We chose to build an insane asylum and you had to find a key, avoid guards and get out.
We also had to be efficient about our time since the project was one week shorter then last, so the lessons learned from part 1 came in handy.
In the end it worked out better then expected. By using the lessons from the past we made sure everything worked together at the end of every week and at the end of week 4;
This project was a big step up of quality since the last one. I put much effort into the game to make sure everthying worked.I am most proud of my threshold system
which I focused on reusability. This system is used for instance, the camera adjustment.
I worked on the Animations, the character movement , The camera movement and the threshold system.
Play the Game:
Escape the madness
Check out the github repository:
Github repository
The languages used: C# with Unity.
Teammates where:
Joran de Lang
jorandelang.com
Sedzjad Sheefe
stsheefe.eu
Brandon Ruigrok
brandonruigrok.dev
Ludo Domna
ludo-domna.com
Claudia van Beelen
ClaudiaVanBeelen.com